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Looking Back
It's finally. done. Last night, the Gold Build of our game was built and put into our repository. What a wild ride this has been. I...


To Alpha and Beyond!
It's been quite a hectic time in Senior Production. Time flew by so fast. First we had midterms, then spring break, then GDC, and just...
Full Speed Ahead
We are finally in full production mode. The majority of concepting is behind us, and all that is left is making sure everything gets into...
Enemies Abound
This sprint, we are finally starting to build out levels in-engine. It's so exciting! However, there was one thing we needed to work out...


Narrative Analysis: Fire Emblem Awakening and Breath of the Wild
All games tell a story. It can be a grand epic of heroes saving the world from darkness; a tale of a simple farmer growing their crops;...
Greenlight
So, we have our first real deadline for Senior Production next week. Greenlight requires the team to have a solid plan for going...
A Game of Frogs
If you didn't know, our game is about frogs. Your frogs were stolen, and all you care about is getting them back. But since everything is...
A New Day, a New Team
So here we are. A new semester, a new team, a new game. While I'm sad that I won't be able to work on the game I put my soul into the...
Final Thoughts
The semester is over, and the dust has settled. While our team will not be moving forwards to full production, what we crafted is...
Spacing and Pacing
This week we had a pretty big change in terms of level design. Instead of giving the players all of their abilities inside the first...
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