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The Evolution of a Game
This has been one wild ride. Our game is completely unrecognizable compared to what we started with. Here is our game's story. The...
Splines, Splines, Wonderful Splines
Let me just say this: My tech artist is wonderful. Our game is exploration based, which means lots of environments. So what did he do? He...
Good Feedback
I'd like to take a break from writing about development to write about good feedback. We got our midterm grades today, and it was...
The Wonders of Sound
Let me say this first: I am not a sound designer. I can find blips and chimes and stuff for collectibles and power-ups, but making music...
The Joy of Creation
Today I actually got to build some of a level. Up until this point, I've been acting producer for my team, meaning I did a lot of meeting...
Risk vs Reward
So we finally picked a game this week to move forward with. And it was a close one. We were torn between our well developed first person...
Not Making the Cut
We cut our first game today. Chimera Colosseum is not going forwards. We're still going to show it, and talk about it, and explain why it...
Overworking and Context
So. A big thing this week was getting our prototypes done and ready for QA Testing. We planned for a bit of time next sprint to work on...
The Troubles of Prototyping
So. First blog post of my senior production class. I love my team, we were able to not only generate 50 ideas for games, but also cut it...
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