Risk vs RewardSo we finally picked a game this week to move forward with. And it was a close one. We were torn between our well developed first person...
Not Making the CutWe cut our first game today. Chimera Colosseum is not going forwards. We're still going to show it, and talk about it, and explain why it...
Overworking and ContextSo. A big thing this week was getting our prototypes done and ready for QA Testing. We planned for a bit of time next sprint to work on...