top of page

Greenlight

  • Writer: Ian Cotner
    Ian Cotner
  • Feb 2, 2018
  • 2 min read

So, we have our first real deadline for Senior Production next week. Greenlight requires the team to have a solid plan for going forwards, especially for a list of very important things that the team and the teacher put together. Thankfully, not all of these things have to be done for Greenlight, just planned out.

Our Greenlight list includes things like: finishing the asset and systems list as much as possible, narrative, gameplay and tech goals and risks, etc. Some of them, like the asset list, we plan to have done, while others, like the narrative, we want to have planned out, but don't need to be implemented.

The past few weeks, me and my fellow narrative designer have hammered out a story for our game. The overarching narrative was already in place before we joined (you collect frogs, and they have been stolen from you by the Frog Snatcher), but we went through and story-boarded out specific story beats and reasons for going to each of the areas we have planned. Our game is very light and goofy, so we made sure our story was appropriate, involving a thug that is terrified of the player if you so much as swing your weapon in the room, villains that are really bad at being bad, and launching roller coasters. Everything is goofy and a lot of it parodies other stuff in pop culture. A big part of our game is the player going "oh, I know where that's from!"

All in all, things are going pretty smoothly. We know what we have to do to pass Greenlight, we're working on doing so, and everything is coming together pretty nicely.

 
 
 

Comments


Single post: Blog_Single_Post_Widget
bottom of page