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A Game of Frogs

  • Writer: Ian Cotner
    Ian Cotner
  • Jan 27, 2018
  • 2 min read

If you didn't know, our game is about frogs. Your frogs were stolen, and all you care about is getting them back. But since everything is about frogs, we need the player to care about them as well. We plan to do this by a combination of cuteness, usefulness, pop-culture references, and of course good old completion.

A big part of our frog's appeal is that they are visually interesting and delightful. Frogs in sunglasses, frogs in hoodies, frogs covered in mushrooms, we've got all kinds of frogs. A big drive behind players collecting them is to just see what kind of weird and wild stuff we came up with.

Frogs will also be used mechanically. Currently, the plan is to allow the player to equip a frog they own, changing their appearance as well as changing the game in some way, from increasing movement speed, to enabling you to damage enemies by jumping on them, to just silly things like making you trail confetti.

A lot of our frogs are references to things: Mario, Dracula, Minecraft, Lord of the Rings. We want people to see a frog, think about it for a moment, then be like "Oh! I know where that's from!"

Last, but not least, one drive we don't really have to design for (but plan to anyways) is good old completion. People love seeing that they got/did everything, and we plan to incentivize that with a book showing all of your frogs (complete with black outlines of ones you don't have, taunting you) as well as actual mechanical benefits such as health upgrades when you hit certain milestones.

All in all, we hope these 4 things will make players care about the frogs above all else, just like the main character.

 
 
 

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